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World of Dark Sun : ウィキペディア英語版 | World of Dark Sun
The World of ''Dark Sun'' consists of a number of features for the ''Dark Sun'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. The ''Dark Sun'' campaign setting takes place in Athas, a land ravaged by sorcery where its savage inhabitants struggle to survive against such difficulties as ecological disaster, resource depletion, and the depredations of the powerful sorcerer-kings who lord over the few bastions of civilization.〔 Beyond the relative safety of the city walls lie arid wastes consumed by the heat of the dying sun, a hostile ecosystem filled with ferocious monsters, and mysterious ruins of civilizations long dead. Several features distinguish Dark Sun from more traditional high fantasy worlds. The darker, grittier fantasy themes inspired creators to either eliminate or significantly change the standard fantasy races; for example, halflings are largely cannibalistic savages rather than affable river folk, and elves are deceitful, nomadic herders and thieves rather than wise and noble forest dwellers. Athas has no true gods and arcane magic, believed to be the source of the land's downfall, is outlawed. Lastly, ''Dark Sun'' coincided with the release of the ''Psionics Handbook'' in 1991 and these rules were tied in making psionics as common to Athas as arcane magic is to other fantasy settings. ==Creation== Athas's actual creation is not clearly defined in either the Expanded and Revised edition or the 4e ''Dark Sun'' campaign setting. The ''Expanded and Revised'' and ''Dark Sun 3'' have the most detailed account of Athas's fictional origins but none of the source material describes anything earlier than the Blue Age and no creation myth is mentioned.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「World of Dark Sun」の詳細全文を読む
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